Apr 13, 2010

Heroes and thier Legacy

Here i cover up '' Future Heroes ''


Heroes are often referred to as ''Underated'' because it takes 2 Monsters + 1 Poly and you will only get 1 Fusion out,But...if you realized Heroes have so much Potential nowadays it makes you cry.Nowadays some Heroes can ''Shrink the whole field'' ''Blow up a full field of Judgments '' '' Adds more removed from play hero to hand''

Here are the Heroes Big 3!

Elemental Hero The Shining - 1 "Elemental Hero" monster + 1 LIGHT monster
This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to the number of your removed from play "Elemental Hero" monsters x 300. When this card is sent from the field to the Graveyard, you can select up to 2 of your removed from play "Elemental Hero" monsters, and add them to your hand.

Elemental Hero Absolute Zer0 - 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster + 1 WATER monster
This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each WATER monster on the field other than "Elemental Hero Absolute Zero". When this card is removed from the field, destroy all monsters your opponent controls.

Elemental Hero Great Tornad0 - This card cannot be Special Summoned except by Fusion Summon. When this card is Summoned, halve the ATK and DEF of all face-up monsters your opponent controls.

Now you see,more supports for E.hero Monsters.

Miracle Fusion - Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on an "Elemental Hero" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon).

Parallel World Fusion - Return your removed from play monsters that are listed as Fusion Material Monsters of an "Elemental Hero" Fusion Monster to the Deck and Special Summon that monster from your Extra Deck. (This is treated as a Fusion Summon). You cannot Special Summon other monsters this turn.

Fusion Gate - As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play. ---> This is best combo-ed with '' E.hero The Shining ''

For Monsters i dont need to Explain that Much right:

E. Hero Stratos - When this card is Normal or Special Summoned, you can select and activate 1 of these effects:
Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero", and "Evil Hero" monsters you control.
Select and add 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck to your hand.

King of The Swamp - You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.


If you tell me,Heroes are ''Underated'' Please oh please go eat brick :)

Next: A Tuningware draw abuse deck =__=

Draw Card +2


Hi folks,today i bring you something intresting...I want you! to figure it out yourselves :)
Todays cards are ''Cards of Consonance'',''Dragunity Phalanx'',''Any CyberDark Monster'' and Dark Simorgh'' :)

1) Cards Of Consonance - Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.

2)Dragunity Phalanx - Activate only if this card is equipped to a monster due to it being treated as an Equip Spell Card by a card effect. Special Summon this equipped card to your field. This effect can only be used once per turn.

3) Cyber Dark - When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy the equipped monster instead.

4) Dark Simorgh - While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.


O_O! You guys feel me man! Haha...more to come...

Heroes and their legacy!

Apr 8, 2010

Retarded fusions and White cards = Level up



''Surging Dragon Knight Dragonquites'' He looks fucking awesome,oops sorry for toot toot.



As you knew ''The Duelist Revolution'' is coming out and guess what they brought with it,This time they are mixing up Syncros + (a Type) = Fusion Syncro summon,and the least you expect it,Konami,you have surprised us once again,for this Review some of the Syncro fusion are kinda gay,Example : http://yugioh.wikia.com/wiki/Ultimate_Psychicker

The effect of this card would be:
1 Psychic-Type Synchro monster + 1 Psychic-Type monster.
This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. This card cannot be destroyed by card effects. During the battle between this attacking card and a Defense Position monster whose DEF is lower than than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Also, when this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster.

Actually there are more Syncro Fusion but i wouldnt be reviewing much.
LOL Woot,this ''Card'' cannot be destroyed by card Effects O_O!! Profit!
2)Its a piecer
3)Gain Lifepoints
4)Honestable
5)Its easy to bring out Junk syncron + lvl 2 + Fusion gate another Physic from hand = This card!

Let me say,Hmm welcome to another age of fusions again.By the way you guys might need to look out for this few cards,as it would become Popular in ''The Duelist Revolution'' as it supports Fusions.


Your Classic Polymerization,you're gonna need it soon.

King of the Swamp,Its either this hit your hand or Poly,whichever you can even discard and Debris Dragon it for a lvl 7 syncro!!Amazing card.


Fusion gate,This card is gonna be used widely soon,The only bad side is opponent gets to Fusion to0,This card as you know ''Hao'' used it with ''E.hero The Shining'' and its as broken as hell,Shining gets destroyed and adds 2 RFG cards back to your hand.


Im gonna make a Hero deck soon,this few days..Btw Brunei Players,im looking for BF syncos,care to holla me if you guys found some :) Thanks a lot.

Apr 1, 2010

Gravekeepers!

Today i introduce a very old series group of monsters called the ''Gravekeepers''.They were not a very popular group,and not many people tend to make them due to thier slow speed and lack in supports.But due to the release of ''TSHD'' some supports got released such as ''Gravekeeper Stele'' and ''Gravekeeper Visionary'' i decided to give this group a try...

As you know ''Necrovalley'' is the main card in Gravekeepers,it helps stops lots of decks in which affects todays metagame such as ''Zombies'',"Vayu Turbo'',Miracle Fusion,''Infernity builts'' basically everything that target Graveyards,as todays meta heavily relies on the graveyard,''Necrovalley'' would help control and slow down the swarm,the only problem with the Gravekeepers is thier lack of Monster atk,but in terms of support,such example would be ''Necrovalley + Royal Tribute '' combo,which makes the opponent throws all monsters into thier graveyard while you have the upperhand with ''Gravekeeper stele'' which helps you recover what you throw.

If you would like to know more IN-Detail for Gravekeeper,explanation is down below:
The Gravekeeper's are a series of monsters based on ancient Egyptians who guarded the Pharaoh's tomb. The Gravekeeper's Deck usually activates "Necrovalley" and gains power from it, while using loopholes to avoid being affected by its drawbacks. This deck tends to prevent the opponent from affecting cards placed in the Graveyard, as well as keeping field control with its ability to swarm. They were introduced in Pharaonic Guardian as the first true Archetype.

Thats all for today folks,have a try with Gravekeepers,all thanks,see you guys next time. :)